Learn how to build a global, multi-region MySQL cloud back-end capable of serving hundreds of millions of online multiplayer game accounts. Find out how Riot Games serves a globally distributed audience with low-latency, fast response times for read traffic, rapid-failover automated high availability, simple administration, system visibility, and stability.
Watch the Geo-Scale MySQL in AWS Webinar.
Watch the AWS Re:Invent Talk, here.
Read the Riot Games blog post, here.