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Displaying posts with tag: SimCity (reset)
SimCity outages, traffic control and Thread Pool for MySQL

For this post I’m going to shamelessly exploit the litany of technical problems SimCity players encountered earlier this month and a few examples of how Thread Pool for MySQL and Percona Server for MySQL can help to prevent such incidents.

Users of SimCity, a city-building and urban planning simulation video game, encountered network outages, issues with saving progress and problems connecting to the game’s servers following a new release a couple of weeks ago featuring a new engine allowing for more detailed simulation than previous games. During this same time, we happened to be testing the Thread Pool feature in Percona Server for MySQL, and I saw a connection of how Thread Pool is supposed to help in such cases.

Basically SimCity users faced the same situation …

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