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Displaying posts with tag: socket (reset)
What happens when your application cannot open yet another connection to MySQL

Have you ever experienced a situation where one moment you can connect to the MySQL database and the next moment  you cannot, only to be able to connect again a second later? As you may know one cannot open infinite connections with MySQL. There’s a practical limit and more often than not it is imposed by the underlying operating system. If you’re getting:

ERROR 2003 (HY000): Can't connect to MySQL server on '192.168.0.10' (99)

…there’s a good chance you’re hitting such limit. What might be misleading in the information above is whom (which side) is preventing the connection from being established.

Understanding the problem at hand

Whenever a client uses the network to connect to a service running on a given port of a server this connection is established through the creation of a socket:

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Getting LuaSocket to Work with MySQL Proxy

I’ve seen some interest in trying to get LuaSocket working with MySQL Proxy, and most of those interested have run into issues getting this set up, so I want to provide a brief walk-through on how to get this set-up and working properly.

Note I tested this on Windows, so use .so instead of .dll on *nix systems.

1. Download LuaSocket (contains lua/ and lib/ directories)

2. Copy contents of ‘lua/’ into the following directory:

C:Program FilesMySQLmysql-proxy-0.8.0libmysql-proxylua

3. Copy contents of ‘lib/’ into the following directory:

C:Program FilesMySQLmysql-proxy-0.8.0bin

4. In step #3, you should have copied a ‘socket/’ and ‘mime/’ directories into bin/. Rename the directory named “socket” to “lua-socket”. This will get you past one set of errors.

5. Next, in the …

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