I'm pleased to announce the release of DBD::drizzle 0.200. This release fixes several issues, per Changelog:
* Fixed broken tests * Fixed bind_type_guessing to work as it does in DBD::mysql * Added missing insert_id database handle attribute fetching * Added several tests that were missing that exist in DBD::mysql * Removed extra cruft from lib.pl * Fixed hash-key retrieval for connection options * Fixed double-free of imp_dbh->result in dbd_st_destroy
Also worth mentioning is that I've back-ported several fixes that have been made to DBD::mysql.
I would like to thank everyone who has sent bug reports, patches, and is using this new driver!
I'm incredibly elated to announce the release of DBD::drizzle 0.100. What is different about this release? It uses Eric Day's new client library, libdrizzle! This means we could eventually package the client with DBD::drizzle, eliminating the issues I have with DBD::mysql where code doesn't compile because of trying to compile DBD::drizzle against a MySQL client binary produced on a different machine with a different compiler and compile flags.
I want to thank Clint Byrum - immense thanks- for his work, which the majority of, made this possible. He and I spent the last several days together at the users conference going over the code, getting it to work. We achieved together more in hours time what would have taken days or even weeks. I'm also glad to have gotten to know Clint-- it's great to make new friends!
The next step is that we'll probably write this from scratch at some point. [Read more...]
I'm pleased to announce the release of DBD::drizzle 0.003. In this release, I've made many changes, particularly those to get it working with the stock drizzle client library, which is a bit of a moving target, but that's how it goes with new, quickly-evolving projects.
Caveat: This is an Alpha release.
I've added back the tests from DBD::mysql and modified them to work with Drizzle. Some pass just fine, others report 'out of memory'. I hope to figure this out soon, though this is that last version where I'll use the client library that comes with Drizzle. I'll be changing to using Eric Day's improved client library, libdrizzle, and maybe in the process of changing to that, will squash these bugs.
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