For this post I’m going to shamelessly exploit the litany of technical problems SimCity players encountered earlier this month and a few examples of how Thread Pool for MySQL and Percona Server for MySQL can help to prevent such incidents.
Users of SimCity, a city-building and urban planning simulation
video game, encountered network outages, issues with saving
progress and problems connecting to the game’s servers following
a new release a couple of weeks ago featuring a new engine
allowing for more detailed simulation than previous games. During
this same time, we happened to be testing the Thread Pool feature
in Percona Server for MySQL, and I saw a connection
of how Thread Pool is supposed to help in such cases.
Basically SimCity users faced the same situation …