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Displaying posts with tag: SimCity (reset)

SimCity outages, traffic control and Thread Pool for MySQL
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For this post I’m going to shamelessly exploit the litany of technical problems SimCity players encountered earlier this month and a few examples of how Thread Pool for MySQL and Percona Server for MySQL can help to prevent such incidents.

Users of SimCity, a city-building and urban planning simulation video game, encountered network outages, issues with saving progress and problems connecting to the game’s servers following a new release a couple of weeks ago featuring a new engine allowing for more detailed simulation than previous games. During this same time, we happened to be testing the Thread Pool feature in Percona Server for MySQL, and I saw a connection of how

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